From what I saw of twitch chat there were clearly people that were jizzing themselves on what they saw.
There was also a definite group of people(majority) that saw it as dog shit.
This game will be shit and I will tell you why.
Trying to reinvent the wheel is always a bad idea. Filling your game with gimmicks is not going to make your game any more fun after the 500th time you've done it.
You might think what you saw was awesome and it certainly has seen a lot of work, the sun/moon lighting changes are definitely something thats cool but after a couple hours playing you're not going to give a shit.
The dumbing down of combat can be blamed for pushing for the console market which is stupid if you're marketing your game to your playerbase consisting of nothing but COMPUTER GAMERS!
It really looks like they went full retard with the voxel based gaming and tried to incorporate an MMO into the minecraft world, which sounds pretty cool but at the same time you need to really focus on the MMO side of things.
People forget that WoW was the offspring of EQ1 and it was successful for a few reasons.
The biggest reason is they fixed some problems that were inherent in EQ1 with raid content and that EQ never took into consideration that you actually played with other people (lol) and that not every person on the server was able to partake in end game raids and that there would always be someone left out. Instancing was a fix for this problem and I feel was directly influenced by Furor and Tigole's experience being in bleeding edge raiding while at the same time were very wise and looked at what their success was doing to the rest of the server.
Unfortunately, they didn't really fix all of the problems which is what WoW AND curent everquest1 is facing now. MMOs in their current state are a disease on themselves, with the constant need for new content to keep the subs going from month to month. It will eventually lead to massive bloat and from what I saw, the complete rehaul of gear from expansion to expansion was to combat this issue, by simply making it un-needed to progress through 5 expansions and literally years of raiding to even get to the stuff that matters. We all have our opinions on that and im sure we can all come up with our own theories of what could have been done. I personally agree with sirken(We had talked about this in his twitch a few days ago) That MMOs really need to keep their content fresh, by reusing old zones instead of adding 30-40 every expansion.
SOE is going to fail with EQnext simply because their trying something new... It is a real shame but their doing it for the greater good, to put forth newer ideas and to give... up and coming developers a chance to see what works and what doesn't, so they can take the ideas and make it better for the next generation of MMOs.
Minecraft the MMO isn't what we need right now. We just need a fresh new world with the same tried and true mechanics with a few fixes for the long-term player.
For those who don't want to read the wall of text, MMOs need a solid core of content, with very little gimmicks to sell their shit. A good product sells itself as any salesman will tell you. WoW isn't some revelation of the MMO, it was just a very solid game with a few fixes from Everquest. I haven't seen anything from EQnext that is trying to fix the inherent problems in MMOs. Just a lot of gimmicks.
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