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Old 07-28-2010, 03:59 AM
Allizia Allizia is offline
Sarnak


Join Date: Oct 2009
Location: Texas
Posts: 234
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Solution #1 - Tunnel Bouncers.

Put a pair of level 60 NPC Guards with a hundred thousand hit points, which hit for 500+ at the entrance of the tunnel. Make them agro ANY NPC. This way, if anyone trains anything, they simply kill it. Fixes the problem in way which doesn't require any more GM attention, and is something the perpetrator cannot circumvent.

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Tunnel Bouncer kills _inserttraintrollhere_.
Tunnel Bouncer punches YOU for 500 points of damage.
Tunnel Bouncer punches YOU for 500 points of damage.
Tunnel Bouncer punches YOU for 500 points of damage.

Your tunnel alt / char etc has been slain.
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Solution #2 - Give high end Commons NPC's summon.

They wanna agro and try to train? Well, not anymore they dont. Also something that can not be circumvented, and which will end any more GM requirements of time, etc.

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Mobs should only summon when they are damaged past like 97%, won't fix anything
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Solution #3 - Remove the high end Commons NPC's agro to evil table.

Why not? People cant go kill them anyways. They're would be no advantages gained by this, if anything they could be set to dubious so they wont trade or offer training etc. "I wont deal with your kind." This also would end any further need of GM involvement, as well as provide a way the trainer cant stop.

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You are probably getting chain agro through buffs etc, this won't matter
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My solution:

Give them snare/stun with high priority and an increased cast range/speed
Last edited by Allizia; 07-28-2010 at 04:03 AM..