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Old 07-28-2010, 03:33 AM
rioisk rioisk is offline
Sarnak


Join Date: Feb 2010
Location: RI
Posts: 271
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Quote:
Originally Posted by Dukat [You must be logged in to view images. Log in or Register.]
Raiding is kind of a boring, tedious activity. This game IS freakin' old. Thats why I welcome any kind of competitive metagame. I think FFA is as classic as this server can get. I think players would start talking to other players instead of to GMs.

There comes a time when you need to take the training wheels off and ride freely....
I have to agree. Yeah it's "civilized" to not allow training or behavior that negatively affects others but in the current state of things the raid scene is boring as hell without it. I'm sure people would have a hard time poopsocking AFK is they run the risk of being trained while they were away.

Think of all the problems it would solve. GMs should just say "we'll fix bugs and glitches but otherwise players are left to their own devices, they can make of the world what they wish". May be the game will turn into a cutthroat train-fest. May be in the beginning it will be that way before guilds start figuring out ways to not step on each others toes. That's just the point though - if there are limited mean to step on the toes of others then the only leverage anybody has in the game is going by the GM rules to win.

Let's face it, we might see complaints on the forums about trains to the EC tunnel and banning people who do them but while we're sitting in EC trying to buy an item for an hour or so we can't help but smile when we see a huge pile of mobs run past us with a huge flux of /ooc and /shout screaming "TRAIN TO TUNNEL". We scramble with mixed feelings of "not again" to "thank god a reason to get up and cast a spell". I watch as many players go to town on destroying the mobs that some a-hole brought to piss people off.

I've heard it said many times by many people involved in the poopsocking that they don't like it. They continue only because it's the only way to win. These concepts are at odds - enjoyment and winning - when they really ought not to be - especially if we as the playerbase can help influence the rules.

What do you guys really want? Do you want a carebear environment where things are handed to you so long as you "maintain a presence at a camp", idle, chit chatting about football with your guild and cracking internet jokes, and quickly springing to attention when you get a pop. OR do you want a dynamic, fast paced, unforgiving world where people can totally screw you over and you can totally screw them over. Where you can act nobly and respect a guild as they get a kill or become notorious for stealing and doing whatever it takes.

The game will become much more than sitting around waiting for easy kills. It will become a game of politics, of eagerness, of preparation, of collusion, of training, of leapfrogging. You say "But if we allow training it will happen 24/7." perhaps, but may be not, may be in the beginning people will train left and right, but perhaps eventually learn nobody will get anywhere if that's all they do it one another. Perhaps an enchanter can camp frenzy in lguk but a group can get rid of him by training....in the process losing something....their reputation as respectful players. If done enough time, they'll be refused groups with the people they train. They'll be socially blacklisted. Eventually though I think players will form their own solutions to not have to harm one another's game play, and it will be their solution, the players, not the GMs telling them to play nice - because they aren't required - but because it's a social game where people must deal with the positive and negative inclinations of others.

A FFA system isn't as bad as people anticipated and those who fear it fear the destructive capabilities of others to prevent them from obtaining loot. This is nothing more than hiding behind the GMs.

You can choose to look at FFA as unlocking the gate to the deepest darkest motives to grief others in the game OR as a huge layer of complex and dynamic challenge of interacting with other REAL LIFE human beings in a social environment where one is given the choice of how one wishes to interact: the social consequences and benefits in full swing.