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Old 07-31-2013, 04:35 PM
HippoNipple HippoNipple is offline
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Join Date: Jun 2010
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Originally Posted by Tradesonred [You must be logged in to view images. Log in or Register.]
To me the biggest problem with Red99, which i layed out early in the servers launch, was that xp loss in pvp gave these sort of people a sharp knife to grief people with.

On rallos, that knife was a butter knife... you could corpse camp someone, but he wouldnt lose xp. I still remember that time when some ranger found my wizard's bindpoint and he proceeded to kill me over and over. I said in /say "Gonna make a sandwich, ill be back in 10mins". When i came back from my sandwich, he was still there, i didnt say anything and he kept killing me. I was laughing. He was getting griefed, not me. Sorta.

If you dont have the thick skin to soak a bunch of corpse camps, i dont think youre cut out for EQ pvp anyway. Its just the custom added grief that was totally ridiculous.

We can all theorycraft about what went wrong, but id put my hand in the fire thats what killed alot of the servers pop, that griefers were allowed to thrive like this and put on steroids with the custom xp loss shit.

Thats why i thought a fresh start would have been good, because new people would have been allowed to dip their toes in the water and griefers would not have been given a free rein like they were in 2011-2012

Im not up to date on what was the whole purpose of the teams server thread, but i think a 3rd server splitting the pop in 2, to momentarily gain a pop that wouldnt stick around once its clear one team is winning is as bad an idea as xp loss in pvp. If there was ever such a thing as a tentative "Would you enjoy a teams server?" thing.



Not an argument. I havent read anyone that explained howd you balance the teams so pop wasnt allowed to spiral down the toilet because one side becomes dominant.
The exp loss level 1-50 wasn't that bad. If you are getting corpse camped while you are at the keyboard why wouldn't you just plug and get on a different character for a bit. You can then message some friends to help out or just not log on that char for a half hour.

At low level you could get 20% of a level in an hour pretty easy and that should give you plenty of pvp deaths before you were in the hole.

I figured it was level 51+ that most people had a problem with when concerned about PvP exp loss and that obviously had no effect on the population early on.

I like having a penalty on death but along with a reward for killing someone. Item loot is a lot of fun and I believe it to be a much better system.