There's a discrepancy in the recognized raid force and the viable amount of time to engage a target. Inny can be done with 3 groups but then it would require a longer time for a clear than say a 40 man inny run. There then should be accommodation for both sizes of raid force for the proper amount of time for a clear to him, and of course CT would be even longer, since both sized forces would be capable of taking him down.
This could be settled with an "in zone by" time requirement. If a guild isn't at a popped target during their turn on rotation they forfeit rights and it goes to the guild that has the proper sized force to take it on in the zone first without hindering them on their own spot in rotation.
Obviously the rotations shouldn't be set in stone, as guilds will inevitably rise and fall, so perhaps a requirement of a certain target(s) in a given amount of time before you're dropped off the list. This should keep the list relatively small in size and still offer up and comers a chance to prove themselves.
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