I think a good modification would be that no one can go twice in a kill group until everyone in the guild has gone once. This would allow even the most kickass guild to eventually use some of it's "lower tier" players and thus not able to "hold" a spawn by winning this competition indefinitely. It also wouldn't allow 1 group to grow super solid by doing it over and over and becoming too uber at it. Making sure the entire guild has to go also appeases some peoples feeling about putting the fate of their ability to raid in the hands of only 6 fellow guild members. It also makes sure the competition measures the entire guilds skill and not just it's "best" 6 players.
In the end though, no matter how fun/cool, I think this is more work than is needed for guilds to get raid spawns. I think keeping it classic as possible is the best. This is also a little harder than it seems on paper. Keeping track of who went and making sure it's legit. The timing needs to be legit. There needs to be unbiased witnesses...it's a lot really. Although if a huge majority of both guilds really wanted to do this, say, 1 week out of every month or something, that would be pretty cool. If they wanted to always do it that would be cool too. I just can't see everyone wanting to go through all of this every time, ya know?
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