I hope this gets read, as I think the teams aspect is the most important to any PvP server. Specially one that will rely on LOW numbers.
FFA PvP only works when there is a large population. Red does not have that. In the beginning it did and live was good, but numbers slowly dwindled, and in order to regain those numbers, the FFA aspect needs to change.
FFA gives too much power to 'Internet Toughguys' who like rolling around at level 20 with Rogue epic's screwing with actual new people. Teams, with SZ rules, negates those fools, since you can bring in a high level and wipe them out for screwing with your team.
Teams allow people to gather in closer area's and promote grouping and leveling together. I can't tell you how many friends were made because Neutrals could only group in HHK or Crystal Caverns. Also, it promotes PvP. Since as an Evil or Good, you know where the other teams are to go screw with them. Currently, people whine about 'never finding PvP.'
As for what teams SHOULD be and what the ruleset is... that is up to the Devs, but I always liked the Sullon Zek style.
Teams lets you have a wider range of PvP. No OOR healing.
SZ had the limits of Diety. Necro/SK vs Druid/Paladins/Rangers. You don't need to have anything other than that. Evil was limited to Bard Track.
However, the only thing that makes teams WORK... Hard coding. No buffing, grouping, etc. Teams are there for a reason.
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Yosto(s)
Shit Talking Ghetto Druid
Proud Member of the Immortal <Imaginary Friends>
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