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Old 12-19-2009, 06:02 AM
Ektar Ektar is offline
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Join Date: Oct 2009
Location: Old World
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AND as for a solution to my own problem! Cut down the numbers on each side so it's like 1 to 1 real contender to decoy... like 3v3 fight will start with 6 people on each side, 3 in battle, 3 that'll run back. Each side sends other people over to mass dispel, and then watches as they buff up to make sure they only get self buffs. But once again I run into the same problem of the decoys buffing the real contenders.. sigh! I need to go to sleep =p. Perhaps the decoys can only be non buffers or weaker buffers. Like warriors can be there, paladins if a cleric is there, rangers if a druid is there (or cleric if a cleric is there, paladin if a paladin is there, etc). So the decoys can't actually aid in buffing. And during the fight, everyone not involved can be like "okay if they were actually in the fight and these were the decoys, is it possible for those mofos the CHEAT?! DID THEY!?" and if it's shown that cheating did happen (or was possible due to an error) that side loses. I'll even go so far as to look into everyone's spells, but I feel like there are enough non-casting classes to make this simple enough (and I know for a fact that so far in the timeline paladins are weak clerics, and can add no advantage... I assume same for rangers n sks.)