Arguments for and against each ruleset:
1. No teams
Eliminates exploitation of immortal healers. Encourages griefing of lowbies.
2. Two teams
There are no arguments in favor of turning EQ into WoW.
3. Sullon Zek
It's classic. However, we all know the evil team has a massive advantage and most of the server will play evil, just like live.
4. Race War
It's classic and was the most popular PvP ruleset in the history of Everquest. It was the only ruleset that was so popular they had to open a second server. All teams are exploitable.
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