
07-28-2013, 10:22 PM
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Planar Protector
Join Date: May 2013
Posts: 1,178
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Quote:
Originally Posted by Tradesonred
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Zergs will always matter, but without xp loss, it would be a totally different experience, i guarantee that.
That is, if the server can reach a minimum of pop that makes smaller crews viable. Of course if 50 people play and you got 35 people in the zerg, thats not going to happen.
With that minimal pop attained, you can have ghetto eve online politics where 2-3 smaller guilds agree to join forces for a tactical advantage (TM) either on a regular basis or in a timely manner, like to fuck up a particular raid on a particular night.
It did not happen on Red99 because you could not motivate people to get more than one or two hits of xp loss before they gave up. So things never really got a chance to heat up where the zergs batphone for backups and the smaller crews batphone for backup and it culminates in some huge pixel gank orgy gameplay experience. Sorry got a bit carried away there.
This kind of fluidity in team setup, you will not get with set in stone, hard coded teams. Well less of it, anyway. To see the kind of damage i think zergs have done to this server, i think we need FFA if server gets rebooted.
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Don't be lame; teams are awesome.
Quote:
Originally Posted by heartbrand
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Are people really debating teams on a 150 player box? You guys think there's hundreds of hidden players out there waiting for a teams server? You think this won't just be another zerg fest? We're really discussing this when resists are still broken 2 years later? Lol?
Let prophet HB tell you how this one will play out. Week 1 huge numbers 400-600 players having a blast. Week 2, down to the 350 range. Week 3 heading into the 200's during daytime. Week 4 peaking @ 200 during prime time. Week 8, one zerg guild had taken over by this point, pop barely hanging onto triple digits primetime. GG. The pop on red is low because 1) not enough people care about red99 on planet earth, 2) resists are awful, 3) boxing isn't allowed so you need to guild with tons of people you normally wouldn't play with in order to accomplish things, 4) the VZTZ crowd is the worst group of sociopaths to ever play a MMO.
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Why wouldn't teams increase the pop some? I could see more bluebies joining us because of the increased level of safety, and a few people that don't play Red99 are already showing interest in this thread.
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Red99
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