I don't know if we're talking a brand new server or implementing teams here, but...
2 teams would be beneficial in that it would cut down a HUGE amount on pvp. Don't call me blue; this would be good for the server. More bluebies coming over, more exping, more friends. Fewer enemies sure, but enough around to make things fun. 2 teams wouldn't do as much to break Nihilum up though, if the devs are wanting to put the teams on the current server. I could see Nihilum using their multiple characters to raid content on both teams, and the server pretty much becoming Nihilum vs. server all over again.
3 teams makes the most sense to me (as much as I'd like 4...), and nothing weird like barbarians on evil team. SZ teams make RP sense, and maybe agnostics should have their team decided by their race. 3 > 2 because it allows for more crazy politics. This would do more to break up Nihilum, and we would have a bit more pvp this way. But I think the devs should get creative about this, if they have the time and ability to do some coding.
Since evil team has their advantages (big races, more race/class combinations), it'd be cool if they could attack their own team. And in a similar vein, I think good/neutral teams should be able to group and cast beneficial spells on one another only while grouped. People may cry about immy healing and such, but I think this would allow for some very interesting situations, which is why I play pvp EQ in the first place. And this way, it's kinda like having 2 teams, just lots more fun :P
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"Pleasure writes fewer good songs..."
Red99
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