2 teams are worse than 0 teams, because at least with 0 teams you have the possibility of guilds ganging up against the uberguild that is ruining the server. With 2 teams you prevent that from happening because people are far less likely to reroll.
3 teams is fantastic because you can have 2 teams ganging up against whatever team gets too big for itself. 4 teams seems to just encourage crossteaming and invulnerable healing. Vallon Zek held off on it for as long as possible, to the neglect of the evil side.
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