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Old 07-28-2013, 08:46 PM
runlvlzero runlvlzero is offline
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Join Date: Mar 2010
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Two teams, two main continents. One with more evil and one more pure/nuetral. This seperates newbie and leveling grounds. Haflings are left in the middle of enemies though. Unless you divide humans into the different teams, Qeynos good, Fp evil. But this is still not really enough of a boost for the halflings.

Tox doesn't count since its very incomplete. I would include them with the "elf team" though.

What do do with erudite and human necros? Maybe they serve the greater good for w/e side they pick anyway.

Also I would like to add mixing a lil good and evil on both teams keeps them more 'dynamic'. Nothing is black and white. There is plenty of grey for realistic teams this way. And I think it avoids the issue of classes not being able to be on a team. Shamans would be left out with barbarians on team evil... so maybe switch them to team good.

So it would be:
Team good: High elf, Wood Elf, Gnome, Dwarf, Halfling, Qeynos Humans, Erudites, Barbarians.
Team Evil: Dark elf, FP humans, Trolls, Ogres.

Team evil looks small again, but later they get iksars and have CT+Guk+Sola+Solb in their territories.

Gnomes could very well go to team evil as they are mostly not KOS in neriak and everyone seemed to like fighting them on Sullon )
Last edited by runlvlzero; 07-28-2013 at 09:00 PM..