Quote:
Originally Posted by Lorraine
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How does that work?
Let's assume your RoA is 10 swings per minute. You equip an item that says "Haste" and now you have 12 swings per minute.
10/12 = 1.2 = 20% hasted.
10 Swings per Minute means you swing once every 6 seconds, so your weapon has a 60 delay. Now you swing 12 times per minute, making your weapon a 50 delay.
If we use "your" formula, your "new" delay should be:
0.2 x 30 = 6 delay less = 54.
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I see, thanks for the nice explanation. I thought haste and delay would scale from 0 to 100% haste together but I can see why they don't.