with this "guild cap" thing the only way to have ppl stop X-guilding to PvE would be to turn off PvE somehow.. maybe prevent any action by a player that would get him agro on the mob, if more than a certain number of players are already on agro. All PvE encounters on this server can be done with 30 ppl or less. sooo.....
Guild cap: 30 ppl online at a time. PvE cap: 30 ppl
Guild A - 25 ppl in Sebilis
Build B - 10 ppl in Sebilis
Assume 25 in guild A are engaged. Guild B could be either friendly or hostile, attacking the mob for good or evil, up till 30 players are on it. Once 30 have engaged, or healed the tank, or buffed a player, etc. Then the next guy to do any action (heal, buff, attack) will just waste his mana, or swing swords that never hit, etc.
This doesn't prevent ppl from clearing trash mobs really, but does prevent them from 60-manning faydedar.
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Originally Posted by heartbrand
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