Quote:
Originally Posted by nilbog
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The speed itself... eh. I'm not 100% sure. There is some kink within the titanium client vs. the 2004/05 (?) npc runspeed change vs. what we remember from 1999 vs. original/emu melee hit box vs. graphical display.
It is very noticable as certain npcs visually appear to the walking *way* too fast. I hope a solution can be found for the issue.. as I'm sure it deters some newbies.
I was there, I remember :P
This bitch killed me constantly trying to level a paladin, solo, in qeynos hills. First emarr holly windstalker raid.. she taught me all about runspeed.
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Well my point wasn't really directed towards you, more in support of, really.
We know the runspeed is off in a lot of cases, fine in some, and WAY off on some...just that it's not really a high priority to fix it. (If that's even possible.)
People claiming mobs' runspeed are fine, are wrong.