Thread: npc run speed.
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Old 12-19-2009, 01:16 AM
Finawin Finawin is offline
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Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
The speed itself... eh. I'm not 100% sure. There is some kink within the titanium client vs. the 2004/05 (?) npc runspeed change vs. what we remember from 1999 vs. original/emu melee hit box vs. graphical display.

It is very noticable as certain npcs visually appear to the walking *way* too fast. I hope a solution can be found for the issue.. as I'm sure it deters some newbies.

I was there, I remember :P

This bitch killed me constantly trying to level a paladin, solo, in qeynos hills. First emarr holly windstalker raid.. she taught me all about runspeed.
Well my point wasn't really directed towards you, more in support of, really.

We know the runspeed is off in a lot of cases, fine in some, and WAY off on some...just that it's not really a high priority to fix it. (If that's even possible.)

People claiming mobs' runspeed are fine, are wrong.