Quote:
Originally Posted by Aeolwind
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Well, I think you are missing the point here. The GM staff doesn't want to be involved. Our initial ruling was rotation. Folks didn't want that and wanted a player driven structure which is kinda where it is now. But the major difference in all this is that we'd be happy with anything if people would just shut the hell up, not be griefers, & try to enjoy yourselves.
If another guild has a problem with how another guild has handled a situation, the GM's get involved at that point & then you are stuck with what decision we make. But fuck no, we don't give a shit if you fall on a chainsaw. Just don't drag anyone else down with you. Respect your fellow players and quit being ass holes. That's all we want.
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Why can't the GM's just stay off player disputing, even guild raiding, and let them deal with it on their own? On live we had 3 guilds that had a rotation on bosses. Guess what happened if they broke that rotation? They said fuck you, and did whatever they wanted. It's just like irl... you break a treaty, and you go to war.
GM's should be fixing exploiting, hacks, and game issues vs. intervening player disputes.
Why can't the game just be played how it's? I mean if someone trains, don't stand there? Move the fuck out, or fight the train?
I mean if a guild can take out a boss with 50 people cool, but at least make it so a guild with 20 can compete against that guild if they're all afk.