I can understand what he was trying to accomplish with resists considering how now everyone makes use of resist gear far more than the average player back in the day. Even now its easy to get 150 in multiple resists when buffed, and thats enough to prevent almost any spell in pvp in classic. Factor in gear from velious, and having something of an adjusted system will be necessary. Right now, fire/cold/pr are still way too random even with 200+ resists. You often take full damage, and never completely resist spells the way you should.
The BIG problem is where it applies to magic resist and how it promotes root/snare/stuns etc when that was never intended because it makes for horrible pvp. Raising the bar from the 70mr that made you nearly impervious to root is one thing, but allowing players to be rooted on the regular when they sacrifice all other stats for MR is just laughably bad game design.
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