Spectres, for example, were among the rare few types of monsters which moved so slowly that a person could outrun them (barely) at normal run speed. Most monsters did outrun the player slightly.
I figure strafe running was something of an unintended exploit that was never fixed and turned into a sort of feature over time. Strafe running works quite nicely on P1999; I can use it to train mobs across entire zones whilst only receiving a few hits.
Although many mobs quite obviously walk too fast, in practice things usually work out about right, except maybe to some kiters. As such this is *mostly* a cosmetic issue, although I absolutely feel for said kiting classes (bards, etc) who have a rough time due to this issue. That being said, it's probably the most blatant cosmetic issue on the server--immediately apparent within a minute or so to every new player who logs on. With that in mind we can continue to expect threads on the subject until a better fix is found.
Danth
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