I looked through the log file. Last entry was on the 21st. Since then the server has been down for me. If i remember correctly i actually have to log onto a character and type /log to force it to log everything?
Here is the log for the 21st for character name interrupt, which was a crash to log in. I start the copy/paste from the successful camping of crumby.
2013-07-21 23:24:59 *** EXITING: I have completed camping.
2013-07-21 23:24:59
2013-07-21 23:25:00 Networking: connection terminated [client
[You must be logged in to view images. Log in or Register.]isconnectReasonOtherSideTerminated,server: DisconnectReasonNone]
2013-07-21 23:25:00 Networking: Connection Closed [0] with 0 pending bytes.
2013-07-21 23:25:00 Attempt to send message 29547 on a void connection.
2013-07-21 23:25:00 Cleaning up groups.
2013-07-21 23:25:00 Attempt to send message 3702 on a void connection.
2013-07-21 23:25:00 Stopping world display.
2013-07-21 23:25:01 Attempt to send message 30546 on a void connection.
2013-07-21 23:25:01 Cleaning up.
2013-07-21 23:25:01 Sending Logout.
2013-07-21 23:25:01 Attempt to send message 3942 on a void connection.
2013-07-21 23:25:01 Networking: using port [63382].
2013-07-21 23:25:01 Networking: Connection Established [1]
2013-07-21 23:25:01 WorldAuthenticate: Initiating Login.
2013-07-21 23:25:11 WorldAuthenticate. I got a message of type 0x6957 (26967).
2013-07-21 23:25:11 WorldAuthenticate. I got a message of type 0xfa6 (4006).
2013-07-21 23:25:11 WorldRPServer message: server name project1999
2013-07-21 23:25:11
2013-07-21 23:25:11 WorldAuthenticate. I got a message of type 0x3c25 (15397).
2013-07-21 23:25:11 WorldAuthenticate. I got a message of type 0x7cba (31930).
2013-07-21 23:25:11 WorldAuthenticate. I got a message of type 0x52a4 (21156).
2013-07-21 23:25:11 WorldAuthenticate. Access granted.
2013-07-21 23:25:11
2013-07-21 23:25:12 WorldAuthenticate. I got a message of type 0x4ec (1260).
2013-07-21 23:25:12 Starting network game.
2013-07-21 23:25:12
2013-07-21 23:25:12 Starting load.
2013-07-21 23:25:12
2013-07-21 23:25:12 Attempting to load clz.EQG.
2013-07-21 23:25:12 Loaded clz.EQG.
2013-07-21 23:25:12 Verifying world files.
2013-07-21 23:25:12 Loading zone specific files.
2013-07-21 23:25:12 Initializing cameras.
2013-07-21 23:25:12 Initializing lights.
2013-07-21 23:25:12 Initializing visual effects.
2013-07-21 23:25:12 Initializing target indicator.
2013-07-21 23:25:12 Initializing player path.
2013-07-21 23:25:12 Performing post-load operations.
2013-07-21 23:25:12 Initializing precipitation system.
2013-07-21 23:25:12 World initialized: clz
2013-07-21 23:25:12 load done.
2013-07-21 23:25:12
2013-07-21 23:25:12 Starting char select.
2013-07-21 23:25:12
2013-07-21 23:25:12 Clearing display buffers.
2013-07-21 23:25:12
2013-07-21 23:25:12 Display buffers cleared.
2013-07-21 23:25:12
2013-07-21 23:25:12 Initializing character select UI.
2013-07-21 23:25:12 Resetting game UI.
2013-07-21 23:25:12 Check 1sa. 0xd3e14f5d
2013-07-21 23:25:12
2013-07-21 23:25:13 Check 1x. 0x9e15bc94
2013-07-21 23:25:13
2013-07-21 23:25:16 Zone Connect -- 0 -- Received MSG_ZONE_ADDRESS
2013-07-21 23:25:16 Zone addr [67.23.190.77:42011] received...
2013-07-21 23:25:17 ZONING
2013-07-21 23:25:17 Networking: Connection Closed [0] with 0 pending bytes.
2013-07-21 23:25:17 Networking: using port [63385].
2013-07-21 23:25:17 Networking: Connection Established [1]
2013-07-21 23:25:17 Connected to 67.23.190.77:42011...
2013-07-21 23:25:17
2013-07-21 23:25:17 Zone Connect -- 2 -- Sending MSG_EQ_ADDPLAYER
2013-07-21 23:25:20 Zone Connect -- 3 -- Received MSG_SEND_PC
2013-07-21 23:25:20 Zone Connect -- 4 -- Received MSG_EQ_ADDPLAYER
2013-07-21 23:25:20 Received our EQPlayer from zone. MSG_EQ_NETPLAYERBUFF is next.
2013-07-21 23:25:20 Player = Interrupt, zone = Firiona Vie
2013-07-21 23:25:24 MSG_EQ_NETPLAYERBUFF received started.
2013-07-21 23:25:24 MSG_EQ_NETPLAYERBUFF finished.
2013-07-21 23:25:28 MSG_EQ_NETPLAYERBUFF received started.
2013-07-21 23:25:28 MSG_EQ_NETPLAYERBUFF finished.
2013-07-21 23:25:39 MSG_EQ_NETPLAYERBUFF received started.
2013-07-21 23:25:39 MSG_EQ_NETPLAYERBUFF finished.
2013-07-21 23:25:51 MSG_EQ_NETPLAYERBUFF received started.
2013-07-21 23:25:51 MSG_EQ_NETPLAYERBUFF finished.
2013-07-21 23:26:04 MSG_EQ_NETPLAYERBUFF received started.
2013-07-21 23:26:04 MSG_EQ_NETPLAYERBUFF finished.
2013-07-21 23:26:06 MSG_EQ_NETPLAYERBUFF received started.
2013-07-21 23:26:06 MSG_EQ_NETPLAYERBUFF finished.
2013-07-21 23:26:06 MSG_TIME_STAMP received.
2013-07-21 23:26:06
2013-07-21 23:26:06 MSG_TIME_STAMP received. (Items inc).
2013-07-21 23:26:06
2013-07-21 23:26:10 Networking: connection terminated [client
[You must be logged in to view images. Log in or Register.]isconnectReasonOtherSideTerminated,server: DisconnectReasonNone]
2013-07-21 23:26:10 disconnected at C:\EQ\EverQuest\EverQuest.cpp:17233 (char. select) DisconnectReasonOtherSideTerminated,DisconnectReas onNone
2013-07-21 23:26:10
2013-07-21 23:26:10 Character is Interrupt.
2013-07-21 23:26:10
2013-07-21 23:26:13 nError is TRUE at C:\EQ\EverQuest\EverQuest.cpp:20261
2013-07-21 23:26:13
2013-07-21 23:26:13 Exiting normally.
2013-07-21 23:26:13 Cleanup 1
2013-07-21 23:26:13
2013-07-21 23:26:14 Cleanup 4
2013-07-21 23:26:14
2013-07-21 23:26:14 Cleanup 5
2013-07-21 23:26:14
2013-07-21 23:26:14 Cleanup 6
2013-07-21 23:26:14
2013-07-21 23:26:14 Cleanup 7
2013-07-21 23:26:14
2013-07-21 23:26:14 Cleanup 8
2013-07-21 23:26:14
2013-07-21 23:26:14 Cleanup 9
2013-07-21 23:26:14
2013-07-21 23:26:14 Cleanup 10
2013-07-21 23:26:14
2013-07-21 23:26:14 Resetting UI.
2013-07-21 23:26:14 Resetting character select UI.
2013-07-21 23:26:14 Resetting game UI.
2013-07-21 23:26:14 UI Reset.
2013-07-21 23:26:14 Cleanup 11
2013-07-21 23:26:14
2013-07-21 23:26:14 Picking a default resolution, desktop is 1920 x 1080, 32 bits
2013-07-21 23:26:14 Ratio is 1.78
2013-07-21 23:26:14 Resolution was capped at 1280 x 720
2013-07-21 23:26:14 Resolution verified 1280 x 720, 32 bits ... diff was 1000 from 0 modes
2013-07-21 23:26:14 Resolution selected 1280 x 720, 32 bits
2013-07-21 23:26:14 CRender::InitDevice: Using 32bit mode.
2013-07-21 23:26:14 CRender::InitDevice: Using vsync 0.
2013-07-21 23:26:14 CRender::InitDevice: Using 24bit depth buffer with 8 bit stencil.
2013-07-21 23:26:14 CRender::InitDevice: HardwareTnL Enabled.
2013-07-21 23:26:14 Using hardware vertex shaders.
2013-07-21 23:26:14 Initializing render system.
2013-07-21 23:26:14 Trilinear Mipmapping available.
2013-07-21 23:26:14 Vertex Shader Version: 3.0
2013-07-21 23:26:14 Pixel Shader Version: 3.0
2013-07-21 23:26:14 Initializing engine internals.
2013-07-21 23:26:14 CRender::InitDevice completed successfully.
2013-07-21 23:26:14 Parsing INI file ./eqlsUIConfig.ini
2013-07-21 23:26:14 INI file ./eqlsUIConfig.ini loaded.