Thread: Game Mechanics: Fleeing SoWed(?) Snared Mobs
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Old 07-23-2013, 12:17 PM
quido quido is offline
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Default Fleeing SoWed(?) Snared Mobs

It appears that a some snared mobs don't flee as intended. I think this has to do with SoW possibly, though snares should overwrite the SoW. In my experience this only happened on mobs that were sowed before I started killing them.

http://www.youtube.com/watch?v=ku00ZctMc04

Once he hits low health he starts to teleport around. It's like he's still running at SoW speeds but the animation shows a fleeing and snared (stationary) mob. Sometimes the mobs teleport to such a serious degree that I lose them and can't even find them until they regenerate enough to come back for me.
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