
07-23-2013, 04:17 AM
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Kobold
Join Date: Mar 2011
Posts: 153
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Quote:
Originally Posted by SirAlvarex
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For what it's worth, I agree with you.
This isn't a normal DOS. The server lag comes in spurts, and it's over in the matter of seconds. If what you say is true and what's being sent is valid EQ packets, then it's even more possible that duping is occurring. Why? Because that's all the game is. All there has to be is one set of packets that, when sent, say "loot item X". Or, "trade item X". Or, "Pick up item X". If any of these actions send the value of X from the client, you can tell the server all kinds of crap.
Is that the problem? God, I hope not. That would be easy to validate against the DB (very similar to programming against a SQL injection). There's also a chance that this is akin to a Buffer Overflow exploit, where someone is pushing all kinds of data at the server to overflow some counters to turn item X into item Y.
Anyway, my main point is that this is either a very weak attempt at a DOS, or it's directed in such a way that the dupes are the goal. A *real* DDOS wouldn't last for 5 minutes at a time. It'd take the entire server offline for a week(s). Like what happened 2 or 3 years ago.
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