This would never work due to player hate mechanics. Charmed mobs could certainly add DPS, but as a viable tank the clerics, or players, healing the giants would get murdered. Correct me if I am wrong, but AoW is beast cause its unslowable, rampages, quads and flurries. You need solid tanks, a rampage tank, and a solid CH chain to sustain the duration of the fight. I faintly remember tanks having to swap in to rotate defensive stance as well (without it, the mana consumption and timing on CH chain was too intensive).
Running out of mana was commonplace during this fight and once that happens... Loading, please wait.
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