I don't think the reported randomness of the proc's duration was intrinsic. The duration of every spell effect in this game is static, as calculated by its corresponding duration formula. Only external factors can alter an effect's duration once it's active on a target. For example, I believe roots had a chance to break early due to a successful resist check on "heartbeat" ticks even in PvP on Live, which isn't the case on R99.
One Hundred Blows, Clockwork Poison, and Whirlwind Strike are all classified as SpinStuns. I think the answer to the question of their effective durations lies in the conditions governing this category of spells, which notably includes the enchanter's Whirl till you hurl.
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Originally Posted by Colgate
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date of posts pretty irrelevant considering there was no change to one hundred blows other than eventually capping the level at 55 against players sometime in like 2006 or some shit
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Which means every effort should be made to investigate it on EQmac before considering any changes based solely on anecdotes.