There are many preconditions that have to be made before any sort of revision to the raiding ruleset can be made.
The first and most important is that all parties believe that it has to and should change.
After this there are a number of secondary preconditions that will need to be agreed upon
Examples include:
-that the raiding ruleset adopted should remain competitive
-that the raiding ruleset adopted should contain some reward for effort, efficiency, and dedication, including time invested
-that the raiding ruleset adopted must require at most the current amount of time GMs currently invest toward policing the current ruleset in place.
From this groundwork you can move on to discussing aspects of possible rulesets.
Examples include:
-keeping variance, a change of variance values and mechanics, or no variance at all
-what types of rule sets will discourage the negative behaviour (in this case, long duration camping) and prevent it from reoccurring
-the pros and cons of each of various rulesets, and their relation to the secondary preconditions
-timers (to engage, to kill, resets for interference or bugged encounters)
-flat number of attempts on a target, or a flat time period
-if the ruleset consists of internal penalties for behaviour against the server rules, in addition to the external penalties levied by the GMs
Of course, it's all irrelevant if groups opt against acceptance of primary and secondary preconditions for the agreement, or against legitimate discussion and grounds for compromise over the aspects for a possible solution.
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