Quote:
Originally Posted by Supreme
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There are 4 guilds that are "poopsocking". Given another week that number could be 5. That will then force guilds to camp a boss even AFTER they just killed it.
The rotation needs to be such that there are standards set to even be consider part of the rotation. There also must some kind of spawn variance (which we have) and then some kind of restrictive window of opprotunity.
The problem you guys had with rotation was not that Trans was getting "spoon fed" it was that Naggy could spawn and it would be left up until it was convenient for us to kill and vice versa. This was an inherit problem that could have easily been fixed by simply adding a 2 hour opportunity window. This window was the time that was GIVEN to a rotation guild to kill the boss. I think we could actually even get the GMs to spawn raid boss and setup a "RACE TO KILL" competition. Something that would actually be FUN for GMs/Devs/Players to be involved with!
Now people are already saying but but that does not offer a CLEAR resolution as we want to be number 1 on p1999!
Well lets set some standards by which you can be ranked...Fastest kill...fewest people kill...fewest people that died kill...fastest clear...WHATEVER! If we wanted to we could do it by seasons or even have some kind of raid "league" to promote competition.
There are so many ideas and things we can do if we just take some time to think about it. I am sure with all the time spent camping these bosses that someone can think of a solid system.
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It's not a bad idea, and nor does it have to be 2 hours, can actually be less, so that guilds who don't mind getting up at 4am to kill a dragon would still be inclined to do so, and those that wouldn't quite be able to muster up the force that early in the morning would simply wait the next time they're up.
As for FFA or FTE, I don't think it will work and the GMs have mentioned on various occasions that they don't want it. With poopsocking giving such a huge advantage to the camping guild there's still been instances of clear server rule violation, with an FFA or even FTE system it would get incredibly ugly and would hurt server morale.
It seems to me that there's two sides: one side thinks that the other wants a straight rotation with no time constraints on engagement and the other believes the opposing side wants a real FFA system where anything goes. I think that's not the case and the middle ground is quite vast, it's ultimately how much both sides are willing to bend that will determine the next set of raid rules. Personally, I never understood why a rotation determined by some other factor (pvp? /random?) determines the spawns for the week or even month, then a ?minute zone in or however long engagement window must be followed before guild B gets a go. This way you'd still need trackers, you'd still need to mobilize, and most importantly you'd actually have to "raid."