7 day +/- 7 day variance would only lead to 14 day camps and more splitforce multizone camps of the same guilds that are camping shit now..
When variance combined with camping bosses was first proposed, I was a huge detractor. I pointed out that people would be camping shit for a week straight. I pointed out that whoever had a force of people to sit in a zone longest would win. Everyone said "noooo hasbinbad, don't be dumb, people won't be that retarded.." but here we are.
Now you say that a longer variance will fix the problem, I say that it will simply lead to 14 day camps.
We need a completely innovative and player-run solution if there is to be any change. Player-run rotation, player-run boss draft, .. I suggested a weekly duel or some form of weekly pve skill test for 1st draft of bosses, but nobody could agree on anything because everyone's egos were blotting out the light of the sun.
As far as your other ideas, they are pretty far fetched man.. Nobody wants the server to be flooded with loot, the bluebies won't agree to a zone pvp flag system, instancing is retarded, much of it is non-classic or just non-eq in general (this is a classic eq server, if you want custom content, there are many other emus you can join), and all of it requires GM work / intervention, which they have stated they don't wanna do..
I think that the time is ripe for a solution, but I think it should be something that fits within the p99 vision and is player-enforced, otherwise yer just barking at the moon.
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