there is an inherent problem with just "keep everything classic" approach to what should and should not be on the server.
p1999 is not a perfect replica of classic eq, and i'm not only referring to the "unfixable" issues of working with the given client that the devs can't really alter for copy-write reasons. there are a number of much more organic issues with p1999 eq that will keep it from perfectly recreating classic eq (take for example, that I am surfing the web and posting to this forum in a window while playing the game right now). Another example, is that the timeline is significantly elongated on p1999 due to the development time schedule. Combine all this extra time with the decade plus of eq experience and easily accessible vast knowledge base available online for the game.
the result is that there are times when individual decisions to deviate from perfect classic data (ivandyrs hoop, for example) makes the best sense for the server. its ironic, but some of these non-classic alterations keep the server more classic than without them.
I don't know if the soulfire issue is there yet, because I don't really play much in the raid game. It isn't as simple as just saying "what was it like in actual classic?"---99.9% of the time this prob true, but sometimes it isn't.
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