Quote:
Originally Posted by Nizzarr
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Fix resists(They need to do more, im still getting envenomed bolt'ed @ 200pr, which is just ridiculous.. Full sunstrikes when im @ 150fr.. etc the list goes on about resists)
Fix T-staff(1-10 sec random stun)
Fix skean(1-10 sec random stun)
Fix targeted aoe(Especially PILLAR OF FROST 2.7 cast time??) which have no range check on when the spell finishes
Fix druid spells irregularities(while you're at it!)
Then the raid scene will probably fix itself. Theres these glaring imbalances that makes people not want to log in or PVP at all.
Current PVP environment is not quite fun for a lot of classes. People get really irritated about 18 seconds stuns. This is not fun. Make it fun and more poeple will play.
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Fix T-staff(4 sec stun)
Fix skean(4 sec stun)
Other than that I agree. People would be more interested in a pvp server if every nuke cast wasn't landing like a lure. On live wizards actually used lures in pvp because every column/rain/draught didn't land for full, mage bolts and druid nukes were resisted more often than not. Necros were actually a decent class because their stuff landed so much easier. What's the point in playing a necro with -200 to resist lifetaps when sunstrike will destroy you at 0 resist adjust?
I like that the resist system was tweaked, but it's a
resist system, shouldn't we be able to resist things?