Response:
1) Not sure why this is confusing. You guys are awful at mobilization and all facets of the game that are critical to variance. If it takes you hours to show up to pre-planned guild events, how long is it going to take for you to bat phone 20+ people, port them to the location, buff up, etc., without Kringe leading you?
2) You will need multiple rangers /monks [keep in mind tracking just got raped and rogue sneak/hide sucks now] at all mob spawns 24/7. Who do you think will succeed at this? Nihilum or Classic?
3) Kringe showed it works multiple times in the past when he led you guys to victory for a couple of weeks. You were able to plan ahead and get to Sebilis and KC before Nihilum, thus take zone control and minimize the number / gear advantage. You have no such advantage with variance where you'll be scrambling like chickens with your heads cut off to get to a target as the Nihilum protoss zealots are logging en mass to the bat phone OT hammering / buffed / @ target in < 10 Minutes flat, while you guys are still fighting with each other about what zone to pick up player X in.
4) If you can't even admit Variance has been a massive failure on blue99 I really don't know what to say. It was thought to be the savior to the problems of raid congestion and all it has done is solidified TMO's position as top dog.
5) You completely missed the point. You guys have a number disadvantage. You merged to somewhat try to counter this, and can also use planning and pre-zone control to your advantage in places like Sebilis where the people with zone control have a massive advantage. Variance will rape this advantage. See last weeks Faydedar for example.
Thanks.
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Checkraise Dragonslayer <Retired>
"My armor color matches my playstyle"
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