Thread: Game Mechanics: Track - Targets not showing
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Old 07-19-2013, 01:25 AM
Handull Handull is offline
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Join Date: May 2011
Posts: 1,255
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Quote from patch notes: "and sports a nifty scroll bar that allows players to see everything on the list" suggests the scroll bar is brand new, therefore tracking was limited prior to this velious patch.

However the quote does start with: "Tracking now works in full view for all classes that can use it" which ambiguously might suggest that it used to work in full view for some classes, and now works in full view for all. however just from that I'm not convinced either way.



Reading the full quote from Ele that you re-linked to:
"Quite frankly, it pisses me off that druids and bards have tracking at all. It
was a huge mistake giving it to them.

At least with druids their current cap of 20 makes the skill nearly useless...
but bards have far *better* tracking than rangers in basically every way.

Don't get me wrong, I'm not saying that anybody should be nerfed... but looking
to IMPROVE their tracking is really fucking annoying.

Paladins get a 1000+ point heal every 40 minutes, shadowknights get a 500+
point DD every 40 minutes, and rangers get... tracking worse than bards. Yeah,
that makes sense.

What they really need to do is to FIX tracking. Make it filterable, make it
customizable, make it hold more than 20 frigging entries, add a scrollbar, and
make it usable for more than seeing what's newly spawned in the entire zone.

Then... leave ALL skill caps as they are and implement the fixes for rangers
only. "

the author sounds like a ranger to me who wants the buffs to tracking that rangers later got. did bards ever have a higher tracking skill cap than rangers? if not, how could someone claim a lower skill (bard) was better than a higher skill (ranger) unless there was a limit. This was a high debated skill that took a while to change on live, so thats how it should be here.
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