I have gotten frustrated over the complexity of the issue. I was trying to repair the classic particles and ignoring the spellsnew files entirely. I would probably need to debug this client and the older one. I can't execute this completely without a server I guess. The classic particles just need the spawn points defined for them just like the newer particles get. I just don't understand coding enough to make these necessary changes. The particles exist and all ground level particles work correctly and most particles around the character but they do not bind with character movement and also do not bind to hands as we pointed out before how they go to center of zone. Decompiling gives a lot of clues as to what is going on during the spell loading process and maybe an experienced coder could fix these issues without major work.
It would be easier to keep toggling with the spellsnew files to make that look better but it wouldn't be classic :-/
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