Quote:
Originally Posted by G13
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What have you and your guild ever done to try and outthink, outsmart, or outplay another guild?
Answer = Nothing
Keep on believing that "camping mobs" and "poopsocking" is like "standing in line at a supermarket". That's far from the case, but you wouldn't know that would you? All of you people claiming to have a better solution still don't get it. Eq is a very flawed game, especially classic. You can create FTE/FFA rules. It won't change a damn thing. The guilds that want it more than you do will mobilize far in advance and be absolutely prepared for when the mob spawns. That is the inevitable conclusion to non instanced content, especially when it's literally 5 raid mobs a week with a variance.
It's obvious you don't understand this which is why your guild doesn't accomplish anything here. The raid scene is what it is. Certain guilds mobilize and prepare for raid mobs way in advance. You either adapt to the situation, or you move your carebear guild over to EZ server. Your choice.
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Guilds used to do that before even with the poopsocking, the point is why can't that happen now? The fact is sitting for 5 days at a spawn limits both the poopsockers as well as the other guilds looking to make an impact. There is no mobilization required in poopsocking, it's defined by the utter lack of it. The only mobilization i see any of you two big guilds doing is a race to see which gets to CT first so they can sit there for 4 days because of the way the spawns have been the last 3 weeks. Having a raid-force mobilization once a week isn't tactics, it isn't effort, it's a loophole in the rules that's been used and abused for months now. When the rules were revised and people weren't poopsocking guilds would actually port up and call timers frequently, but now that it's dragged on for 4-5 days beforehand there's far less of an incentive.
and nobody is vouching for a straight rotation, many of us actually want to track and mobilize. Stuff that actually requires this "effort." Currently the only way of killing a dragon/god is to sit on the spawn for 4-5 days at a time or have a raid force in there and role call or 30min timer on a guild. it's worked twice for us against DA, but it still doesn't work as a system. When a guild mobilizes and gets into a zone within 15mins of a spawn and has to contend with a guild who's been doing nothing at all the past 4 days and still gets the first shot is unfair, it's not right and quite simply shouldn't be happening.