Quote:
Originally Posted by Tysidious
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Celestial Cleaning came out during Velious or right before Velious came out (just spent some time researching.) We should already have resist magic & resist disease which we are currently screwed with endure only versions and the resist versions showing level 255 for paladins.
Let's not forget that on classic (live) paladins got the Guard spell at level 39 and we don't get it until 49 here.
Lastly, but not least, Yaulp IV @ level 60 doesn't even list paladin as being able to use it.
This sh*t pisses me off. Get these spells in the game! Classic my A$$.
http://eqcdb.com/spells/Paladin
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Those will be added and upgraded in a patch approximately 2 months after Velious comes out:
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February 21, 2001 3:00 am
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*Patch Day*
Today’s patch contains a wide variety of enhancements and changes. Due
to the number of changes being made, this list is primarily a summary.
Extended descriptions of the changes and the reasoning behind them can
be solicited on the EverQuest Message Boards.
*Spell and Skill Changes*
Paladins:
— Added Endure Magic spell at level 30
— Added Resist Magic at 55
— Moved Guard spell from 49 to 39
— Moved Armor of Faith from 53 to 49
— Added New level 53 paladin spell: Divine Glory
— Added New level 59 spell: Celestial Cleansing
— Defense skill cap made exactly same as warriors
— Added Yaulp 4 at 60 and enhanced.