Quote:
Originally Posted by Bubbles
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The Paladin 'lull' line of spells is incredibly useful, plus the fact that paladins can root/park adds (or even root/park to pull) coupled with their stuns and hp buffs and gimp healing and LOH make them very valuable to any team not completely hell-bent on min-maxing.
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If you aren't min-maxing your personal team then you're doing it wrong. SK, Cleric, Shaman, Enchanter/Bard, Magician, Magician GO!