Quote:
Originally Posted by Ephi
[You must be logged in to view images. Log in or Register.]
I think variance is a necessary evil for a decade and a half old game where the secrets to slaying a dragon have already been well established.
I don't think removing variance solves anything, it just creates new problems.
But, if I'm completely honest, I just don't care very much, it's no longer my area of focus.
|
I know its not your area just wanted your opinion. At the time of creation variance was definitely a necessary evil, when first guild to 15 in zone had claim to a raid mob. However those days are past us, and we have a new system in place. No more first 15 have claim its FTE. While the variance makes things a bit more interesting it makes it nigh impossible for capable, albeit, more casual guilds to compete.
Say trak is killed at 8pm friday, the server is going to know that 8pm next friday he will spawn. ALL of the guilds that can do him and should have that classic attempt will know and gather, and just like it is now it would be FTE the only difference, A LOT more people would be there. As it stands, only 1 maybe 2 guilds can track and batphone within this 96? hour window simply lessening their competition.
I just think it would be worth a try to have classic raid mob spawn times with our new FTE system, it would kill the poopsock completley and take some weight off of the economy when guilds don't have to buy epic drops they actually stand a CHANCE at getting the mob at a reasonable hour.
Sure time invested deserves reward but its an unclassic investment of time, created for rules that no longer exist.
Just throwing it out there.