As stated before, Paladins have 2 abilities that guarantee with 100% certainty that they will instantly have agro as soon as the spell lands; root and blind. All they have to do is make sure they are the closest player to the target (which if they are the main tank they already are the closest).
Shadow Knights do have the highest agro generating ability but it still has to deal with beating every other player's aggro level in order for the snap aggro to occur. Yes, in most situations it isn't a problem, but I have seen plenty of instances where an SK was unable to peel a raid mob off an Enchanter or healer for a good few rounds of combat.
And lets not forget how impartant being able to chain stun a mob is, especially in the planes or when dealing with mobs that can heal themselves or do any sort of nasty effect.
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Originally Posted by nilbog
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