View Single Post
  #4  
Old 07-17-2013, 12:59 PM
Splorf22 Splorf22 is offline
Planar Protector


Join Date: Mar 2011
Posts: 3,236
Default

Imagine I am charm soloing for XP. I charm something and send it at thing two. If charm breaks, I recharm it. Finally after it kills the enemy I break charm and kill it. The charms I break are disproportionately the longer ones. Example:

Fight #1: Charm (100s), break, Charm (100s), self break, kill
Fight #2: Charm (200s), self break, kill

If we simply average those we get 133s (and the actual duration is higher!). If we throw out the two that were broken by the caster, we get 100s, which is clearly wrong. And this bias will persist as you add more samples.

I am suggesting "pretend the charm was allowed to continue until it broke on its own by replacing it with one that broke naturally that lasted at least that long"
__________________
Raev | Loraen | Sakuragi <The A-Team> | Solo Artist Challenge | Farmer's Market
Quote:
Originally Posted by Arteker
in words of anal fingers, just a filthy spaniard