That idea was proposed and laughed at, unfortunately. Imo, it does address the issue of GM interference (the various instances of trains, fraps and bans that have occurred recently), and tracking/mobilization depending on how large the window is. It doesn't have to be 2 hours long but can be something like having 20 in zone within 15-30 minutes of a pop.
This isn't the only solution, though. You can even play with it a little. I know the GMs stated there would be no patch-day respawns, but, hypothetically, if there were respawns on patch days these could be set on rotation whereas other respawns that aren't on patch days could be set on a different set of rules (first to engage, for instance). This would increase the amount of spawns per month and still allow for tracking, mobilizing, and offer an incentive to up and coming guilds.
But quite frankly, the rules don't even have to even closely resemble what's been stated above by supreme. the fact of the matter is the rules can be totally different, and there really are a LOT of possibilities. It's really the details that will be the biggest points of discussion.
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