Quote:
Originally Posted by kaev
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The bolded bit above is (or should be) false. It is possible that they've mis-implemented XP awards as described in the post you quote (which I would point out is not a dev post.) However, since EQ XP awards were pretty well documented, I expect they've done it here just as they did on live. That is, XP is divided based on the XP you needed to achieve your current level, not your current XP total. Certainly I've never noticed XP while grouped progressing faster towards the end of a hell level than it did at the start, which should be quite noticeable if the quoted system were in place.
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But wouldn't that only happen under very specific circumstances?
This discussion always makes me want to go "lalalala I don't care" because all I know is when I end up grouping with multiple hybrids the exp always seems to be shit.
Maybe this is because of shared penalty, maybe this is because a warrior tank + a rogue results in shit dying quicker than a sk + a ranger.
My real world experience was in lvl 59 I grouped with 2 sk (1 erudite 1 iksar) + bard + iksar monk + rogue and I got 1%/hr at bar/chef clearing the full spawns.
The next day I was grouped in crypt with war + 2 rogues + shaman + ench and was getting ~4%/hr at a camp that is supposed to be arguably less exp than bar/chef?
Well if the 2 sk, bard & monk were all laying a huge penalty on me then that sure as hell would explain the slowness of a camp generally considered to be the 'best' group exp spot in seb.