Before we ever start talking about meetings we have to start a new thread and come up with some SERIOUSLY constructive ideas that a unified server can deliver to Nilbog. This includes any plans to change how spawn variance works *IF* it stays in.
The reality is that perma-camping will not stop and rotation is the ONLY answer but the rotation needs to be constructed in such a way that the spawn is "RANDOM" and that the window of opportunity is "SMALL".
I hesitate to make a complex system because anything too complex is usually a bad idea. So i look for simple solutions while trying to maintain the classic Everquest experience. My OP was to point out that 12-20 spawns within a 30 day cycle was not the norm for live. And that it needs to be 16-20. Perhaps that is the start..and adding in the other ingredients (such as a 3-7 day spawn varriance with a 120 min opportunity window) could be a workable start.
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