Quote:
Originally Posted by SirAlvarex
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Hm, I guess my post was skipped over where I explained the mathematical phenomenon of one group member leveling faster.
Basically, if both classes were at the *exact* same XP totals, normalized for their penalties (so at the very beginning of a level, no extra XP), both classes should level similarly unless rounding comes into play.
Once a character is "further along" in a level, they start eating a bigger piece of the pie. Since the required XP to level is the same no matter what your current totals are, you get kind of a 'jet-fuel' approach to leveling. So two druids of the same level, but one who is one yellow into the level is gaining *more* xp per kill than the other druid.
Since the XP totals aren't shown, even if you have just 10 more XP (basically the XP total of a single kill), you'll already be taking a bigger slice at the beginning. This means they'll outlevel you since they are getting a disproportionate amount of XP for their level when compared to you.
btw here's the original post detailing how XP is divvied up: http://www.project1999.org/forums/sh...ad.php?t=24405
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The bolded bit above is (or should be) false. It is possible that they've mis-implemented XP awards as described in the post you quote (which I would point out is not a dev post.) However, since EQ XP awards were pretty well documented, I expect they've done it here just as they did on live. That is, XP is divided based on the XP you needed to achieve your current level, not your current XP total. Certainly I've never noticed XP while grouped progressing faster towards the end of a hell level than it did at the start, which should be quite noticeable if the quoted system were in place.