Thread: Game Mechanics: Max Resist Cap should be 255
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Old 07-15-2013, 08:31 AM
falkun falkun is offline
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While max resists displayed should be 255, there is evidence that the resist number does not roll over and that the server actually uses the additional resist that isn't displayed above 255:

http://web.archive.org/web/200106301...bard_talk.html

Quote:
ITEM: Resists.

DESCRIPTION: One of the key things that bards offer their groups, especially at higher levels, is resistance boosting. Bards would like to see a greater value for resists that get up to or near 255. There is also a rumor that there is a roll-over bug when resists exceed 255 that should be dispelled.

Resists over 255 don't roll over, but there isn't much evidence that they do anything. With 500 MR I resist all fears from Klandicar. People with 100 say they resist most, with 175 they say they resist all. With 430 MR I resisted very little from the enchanter warder in ST. Resists may or may not be working properly, but it's certain that having a bard is not as useful as having another class, and this is with MR - the resist a bard can buff far beyond all others.
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