hmm not bad ill have to put it on the list.
one of my favorites was bahamut lagoon, turn based map strategy but when your unit came up to another to attack it turned into a more turn based final fantasy battle. Your 1 unit on the field stands as a team of 4 that fight for you, you dont have to choose to go into battle you can just attack the "team unit" and they all take damage.
There are also dragons that each team unit has, and are playable on the map and in the same fashion as above but only 1 dragon per unit team. They are able to affect the map ie setting bushes on fire and if a team unit is on it they take damage their round. you have to freeze rivers to cross them, you can later melt them with fire if an enemy is over it and they take damage on their turn.
the dragons level up and you can feed them any item in the game to enhance their stats and change their graphic. the story was meh, but the gameplay was an amazing design and surprised it didnt catch on more.
__________________
Quote:
Originally Posted by Haynar
Don't let the door hit you on the way out.
Oh yea .... Piss Off.
H
|
|