You want a fun strategic RPG? Wizard's Crown for the commodore 64, easily found for emulator. It's old but it's pretty deep. You have a party of 8 characters, combat is turn-based on a map, different weapons have different effects like axes having a greater chance to break a shield if blocked, flails unable to be blocked, shields only able to block attacks from front or left side, you can lie prone to greatly reduce chance to be hit by enemy archers but melee can easily hit you.
There's no character levels, everything is skill-based. You spend XP to increase skills or your stats if you're really patient. There's bleeding and injury instead of hit points, both of which can make you unconscious if not taken care of. There's lots of random loot and lots to explore.
I'll add a bit more: Besides magic (from sorcerers), there's three types of damage: cut, bash and thrust. Certain armors are better vs certain types, with plate being the best overall but requiring the most strength. Every character can potentially wear plate but it will take forever to raise some class' strength stat enough, like sorcerers.
You can improve magic items you find at a magic shop if you have enough gold. Magic armor just increases in stats, but magic weapons come in three types, one that does pure magic damage, one that greatly increases physical damage, and one that blasts life force.
You can mix and match classes as you like for each character so long as they have enough INT. But giving them enough INT at creation may gimp their other stats, so a fighter/sorcerer will take forever to develop but is seriously strong once he does.
You can also take your characters to the game's sequel The Eternal Dagger, which I've always loved about those old games.
Combat can be difficult. That's actually what makes it so fun.
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