Quote:
Originally Posted by Lostprophets
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I agree, we're too populated end-game. Playing nice is good but still too crowded...so correct me if I'm wrong but basically to sum up your wall of text in 4 words...
Instancing in Raid Zones?
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Basically, but there is a set limit to the # of instances. So there'd be just 3 Sebilis' at all times.
Depending on how mobs are handled (whether mobs are all considered static objects in the database or dynamic ones created as the they spawn), it could be a nightmare to code. Plus more hardware.
It still wouldn't work tho. The real issue is that some guilds/players have 4+ accounts they can use to log onto any raid spawn. So now those guilds will just get 3x the loot since they can now compete for 2 more spawns on the new shards.