Well... it is pretty difficult to raid 2 or 3 mobs at the same time. Maybe you can group raid targets into tiers and make it so multiple targets within the same tier spawn simultaneously.
For example, maybe have Cazic, Inny, and say, Faydedar all spawn at the same time. Make Gorenaire, Sev, and Trak spawn at the same time.
This will force guilds to choose which target to pursue. If Uberguild_001 chooses to go after Trak, so be it. That means Sev and Gore are up for others to kill.
Would need some kind of logic that balances the spawn time windows so that overall the spawns are the same frequency in the long run.
Some other dynamics (obviously not classic, but pragmatic) may be to have raid engagements in one zone have the chance to trigger a spawn in another. For example, maybe with each dragon killed in VP, there is a 5-10% chance of Trak spawning. Or when Velious comes out, while key mobs in ST are killed or engaged (below 50% or something) there is a small chance that a boss that drops an ST key piece will trigger.
Since 2boxing is not allowed, simultaneous targets creates a true opportunity cost dilemma for raiding parties.
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