Thread: Poll: Shards?
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  #19  
Old 07-12-2013, 11:47 PM
Ezrick Ezrick is offline
Aviak


Join Date: Apr 2013
Posts: 98
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Quote:
Originally Posted by Splorf22 [You must be logged in to view images. Log in or Register.]
So Noselacri made a post that I really like where he makes two good points. First, the problem with P1999 is too many damn players.
The problem has noting to do with the number of players. 99 has far fewer simultaneous players logged in (probably only a third as many) as a comparable server in the classic era.

The problem is that 99, given its limited development resources, did not follow the classic expansion timetable. Therefore the number of high level players, those who wish to raid, has been allowed to far outstrip the resources available to those players. Where on live raiding content was expressed as being for the "top 1%" of players, here we have the top 10% trying to shoehorn into the same content.

Though I don't suppose we could ever get proper figures, my guess is that there are probably eight to twelve times as many level 60 characters here as there were on live pre-Velious. There are way too many even to support when Velious is actually released. It can't be fixed short of waiting for Velious to be done, then launching a new classic server and then following the timeline of the expansions as they were on live. (Yes I know, even that wouldn't work entirely, people know a hell of a lot more about the game than they did on release). Limited resources, again, insure this can't happen.

On live, when Velious was released there were three guilds who could do the highest level content on my server and one of those was marginal. Sure we had conflicts, but there was enough content to resolve them. Here you have multiple high level guilds with all the players they need and nothing to do with them. The high level game transforms itself from PvE to PvP (or Guild v Guild if you prefer) and those players with the killer mindset are the ones who "win".

If you understand this and don't mind the cost to reputation that comes with the win-at-all-cost attitude you join one of those guilds. If you don't you simply stand around point your finger and say 'its not fair'. It's not fair in the sense that its not the PvE experience that you expected, but nothing can be done about it. This is exactly why many games after EQ embraced the concept of the instanced dungeon which is essentially what you are proposing.

Ezrick