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Originally Posted by xCry0x
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Look at the current sky schedule mess. There are 10+ guilds now all wanting to do sky weekly and all those guilds could also contest everything outside of VP. A full blown rotation would be completely insane.
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So? Then don't set up a rotation. The players are free to do what they want to determine how the raidscene functions.
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This argument is always beaten over the head and it seems like people completely ignore the fact that the progression on this server is altered from classic primarily due to the improper delay between expansions
The length of time the server has been in its current stage has allowed an excessive number of people/guilds to be able to attempt and succeed at content their guilds would have classically not been able to accomplish. From what I remember on live there sure as hell was not close to 10 guilds that could do isle 1-5 on sky or the current ~7-8 guilds that could full clear sky. This translates into the situation where if dragons were on static spawns you would have this gigantic number of dragon capable guilds waiting vs on live where you had maybe 2-3 who could actually kill the shit
If there was a 10 guild rotation on track with a static 7 day spawn (getting rid of variance?) then you would get 1 guild kill every 10 weeks... you would also have a mass guild fragmentation as nobody needs more than 2-3 groups now since you can schedule your 2-3 groups to get on. This means realistically you could be looking at 15+ trak capable 'guilds' and you only get a shot once every 3 months.
Last time I said this people argued back that at least under that system they would get a 'chance'. I understand that, but you are also talking about a 1/15 1/15 chance every 3 months on one of the 2 items dropping being what you want. That means in an entire year of doing trak with your guild you would only see half of his loot table (assuming you never get a duplicate)...
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Theres a lot of things that make this server not-classic aside from delays between expansions. The players are completely different. We all have knowledge of all the content. Most have done it before. There are more raiders than casuals. The list could do on and on. My point is it shouldn't matter. The players should NOT be catered to. If the players want to sit around in groups of 400-500 and wait for a dragon let them. That's their perogative.
The server is either an honest attempt to recreate classic or it isn't. Classic rule sets were what they were. Any amount of player/staff lobbying to change them for ANY reason (non classic playerbase/understaffing/too many raiders) is not the answer, and can only take away from the final goal of creating a classic server.
It seems like the systems we have in place are attempting to artificially create a classic atmosphere (1-2 raid guilds on top play hardcore, the rest are called "Casual") more so than a classic server. That classic atmosphere is gone, and has been for 13 years, we're not getting it back. Artificial re-pops, raiding rules that never existed on live, and anything else are not going to re-create it. So why now just create a sandbox and environment that is true to what people want, and let THEM decide how they deal with it?