Quote:
Originally Posted by Tiddlywinks
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Create a classic atmosphere and let the players decide how they wish to handle things in a traditional manner. You can all show up with 400 people mob after mob for a shot at FTE lottery or you can grow up and rotate things.
Those are the only options that occured during early EverQuest. The fact there's more raiders now shouldn't matter.
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Look at the current sky schedule mess. There are 10+ guilds now all wanting to do sky weekly and all those guilds could also contest everything outside of VP. A full blown rotation would be completely insane.
This argument is always beaten over the head and it seems like people completely ignore the fact that the progression on this server is altered from classic primarily due to the improper delay between expansions.
The length of time the server has been in its current stage has allowed an excessive number of people/guilds to be able to attempt and succeed at content their guilds would have classically not been able to accomplish. From what I remember on live there sure as hell was not close to 10 guilds that could do isle 1-5 on sky or the current ~7-8 guilds that could full clear sky. This translates into the situation where if dragons were on static spawns you would have this gigantic number of dragon capable guilds waiting vs on live where you had maybe 2-3 who could actually kill the shit.
If there was a 10 guild rotation on track with a static 7 day spawn (getting rid of variance?) then you would get 1 guild kill every 10 weeks... you would also have a mass guild fragmentation as nobody needs more than 2-3 groups now since you can schedule your 2-3 groups to get on. This means realistically you could be looking at 15+ trak capable 'guilds' and you only get a shot once every 3 months.
Last time I said this people argued back that at least under that system they would get a 'chance'. I understand that, but you are also talking about a 1/15 1/15 chance every 3 months on one of the 2 items dropping being what you want. That means in an entire year of doing trak with your guild you would only see half of his loot table (assuming you never get a duplicate).
That said, completely randomizing spawns would not be horrible because it would not allow raid forces to shift based on what mobs are in window. If every mob is always in window you would be forced to prioritize OR be forced to actually be a mobile raid force vs a static poop socking raid force. (I am assuming TMO generally poop socks raid forces at targets.. I honestly don't waste the time paying that much attention =P)